by Steve Robbins | Design, GameRoom
The recent release of “Dead Island†has gained good reception on the gameplay. However, what made “Dead Island†a big success was something better than the game itself. When the trailer for the game hit the internet, about 10 million hits were...
by Steve Robbins | GameRoom, Review
With all the new video games coming out, I figured I should try out some demos, an let you know how I felt about them. So instead of you finding out it was a waste of time, let me take that pain away from you. This week I tried out two games recently released,...