by Steve Robbins | GameRoom, News
About a month ago, I released a story about how Netflix was making big changes. This news did not sit well with just about every subscriber of Netflix. Comments came pouring in about splitting the company into 2 different services. The overall feeling was that it was...
by Steve Robbins | Design, GameRoom
The recent release of “Dead Island†has gained good reception on the gameplay. However, what made “Dead Island†a big success was something better than the game itself. When the trailer for the game hit the internet, about 10 million hits were...